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 Segnale

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Posts : 34
Join date : 2008-11-26

Segnale Empty
PostSubject: Segnale   Segnale I_icon_minitimeThu Jul 15, 2010 5:19 pm

Pitborn creatures who once held sway over much of The Abyss. Their skills as assassins and healers are sought after by the forces of light and dark alike. Active in the devildom in humanform, they are distinguished as superb assassins. Perhaps due to worshipping the red blood within their vein, they have relatively strong resistance against the erosion of the devildom. Hidden in the darkness, using blood pacts passed down from ancient ages for healing or attack agaisnt rancorous foe. Death through angony of blood boiling became the symbol of their slayings.

Millennia ago, Abaddon's forces conquered the lands of The Segnale and commanded them to subjugate themselves to his will. They fled to Haran, and though they did not pledge their loyalty to Haran or The White Lady, their hatred for Abaddon burns deep. Their magic is vampiric in nature. "From blood we take, to blood we give," they say. Some follow the path of the assassin, others the path of the healer. Whichever way they choose, they are some of the most deadly creatures in this world or any other.
Healer with a Bite - Segnale Class Description by Kiramoto
The Segnale is a fearsome character not to be dealt with lightly. The Segnale class is the more popular class for parties, being as they can one-hit their targets. Not saying that they can kill every pitborn they come in contact with in just one strike, but more so that they can easily one hit their allies. The Segnale class has the ability to heal their allies back either to the brink or tip of their health bars. With a heal specified to heal themselves, heal their allies, and also one to heal themselves and their allies in an AoE attack on decreasing health. A problem is that the heal may seem to slow at times, but not to worry, the Segnale class has the ability to revive the dead. At the high level of 42 a Segnale can not only crush their opponents with their blood whip, but also revive those around them, a helpful tool for any serious party. Many may think of the Segnale class as only a healer class, but once one takes on the role of a Segnale they realize it is so much more.

With moves that allow for vampirism to not only inflict massive damage to the opponent but also use the blood acquired from the target to heal their own wounds, it is no wonder that a Segnale may sometimes wish to train alone. Their attacks can be close ranged or distanced based, their melee attacks are even long ranged because of the distance that is put between the pitborn and themselves due to the length of the blood whip. Curse attacks are not to be overlooked, distance keeps ones health bar full. A Segnale can fire off curse attacks and then close the distance with their blood whip, by that time the enemy is already drained of health as is, but with quick close ranged attacks like Blood hit and Evil crow the monster stands no chance.

Forget not the Buffing and de-buffing abilities. Best used while soloing, a Segnale can increase their own attack, their own defense (as well as others), and lower the opponents attack and defense. These buffs are short-lived but give the Segnale the means to kill faster and more efficiently. Higher level buffs of these can help save the life of a friend in need of a quick fix, but you can always revive them anyways. If you are a blood drinker and wish to join the ferocious class of the Segnale, you can sign up at any recruitment center near you.

I also see that you are pronouncing their order wrong, it is pronounce, "Seniale", the "g" is silent.
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